Gazillion Teams Up with Ubitus to Bring ‘Marvel Heroes 2016’ to Asia

16-05-18

The Popular MMO Action-RPG Will Be Available in Korea and Japan This Summer, China Soon After

Gazillion, Inc., and Ubitus Inc., the worldwide leader for interactive cloud technologies and streaming game services, have announced a super-powered team-up that will bring Marvel Heroes 2016 to Asia this summer. Leveraging Ubitus’ market and service reach, the two companies will roll out localized versions of the critically acclaimed massively multiplayer action-RPG across Asia, starting with Korea. This will include releases not only for PC and Mac, but also for tablets, smart TVs and IPTV set-top boxes, via Ubitus’ GameCloud® technology. Marvel Heroes 2016 will launch in Japan shortly after Korea this summer, adding China and other Asian territories in the months to follow.

“Marvel itself has done an excellent job of further popularizing its iconic characters in Asian territories, and now is the perfect time to bring the ultimate game set in the Marvel Universe to those regions,” said Dave Dohrmann, CEO of Gazillion. “Marvel Heroes 2016 has gotten a great reception from our fans, and by broadening the reach of this game to a global scale, we are thrilled to have our game to be enjoyed by millions of new players.”

“Ubitus is excited to bring Marvel Heroes 2016 to Japan, Korea, Greater China and many other Asian territories – we are expecting a Hulk-sized reception to this great MMO,” said Wesley Kuo, CEO of Ubitus. “The unique market position and game experience Ubitus has in Asia and the great games from Gazillion makes for a perfect partnership.”

Please refer to below link for more information:

http://venturebeat.com/2016/04/20/gazillion-teams-up-with-ubitus-to-take-marvel-heroes-2016-to-asia/

http://www.prnewswire.com/news-releases/gazillion-teams-up-with-ubitus-to-bring-marvel-heroes-2016-to-asia-300253742.html

https://twitter.com/PRNAlert/status/722802026653073408

More information on Marvel Heroes 2016 can be found at www.MarvelHeroes.com and via social media (facebook.com/MarvelHeroes, twitter.com/MarvelHeroes, instagram.com/MarvelHeroesGame, youtube.com/MarvelHeroesOnline and twitch.tv/MarvelHeroes). Please contact Gazillion’s Chris Baker (chris.baker@gazillion.com) or Ubitus public relations (contact@ubitus.net) for any press-related inquiries.

About Gazillion, Inc.

Gazillion, Inc. is a privately held developer and publisher of free-to-play online games for all ages. Gazillion’s games feature revered brands, superior production quality and unmatched gameplay. For more information on Gazillion, please visit www.gazillion.com.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit www.marvel.com

About Ubitus Inc.

Ubitus Inc. has the world’s leading game virtualization technology and cloud-streaming platform. It strives to provide a more pervasive gaming user experience using top-notch technology, allowing players to play the best games at any time and any place as long as they are connected to the internet. The services are compatible across devices, platforms, and networks. It doesn’t matter if the player is using a smart phone, tablet, PC, or smart TV.

As one of the leaders in cloud gaming technology and game streaming services, Ubitus has entered into long-term partnerships with top-notch international game developers, becoming the agent for many classic gaming masterpieces. It has penetrated the Japanese, Korean, US, Hong Kong, and Chinese market. It has liaised with leading telecom service providers, online service providers, and game makers everywhere to provide services to local gamers.

Ubitus, headquartered in Taipei, has more than 140 employees, and has offices in the US, Japan, South Korea, and Mainland China. Since it was established, it has been generating record-breaking achievements in the global cloud gaming market and received widespread industry recognition in the respective countries.